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Flipping Death: Bringing unique 2D puzzlers to Nintendo Switch with Unity

Апрель 27, 2018

What does Zoink Games mean when they refer to Flipping Death as the spiritual successor to their previous hit game, Stick It to the Man? They’re referring to the fact that both games are puzzlers with a unique mix of innovative physics and 2D and 3D art. The two games also share ... Подробнее

What does Zoink Games mean when they refer to Flipping Death as the spiritual successor to their previous hit game, Stick It to the Man? They’re referring to the fact that both games are puzzlers with a unique mix of innovative physics and 2D and 3D art. The two games also share ... Подробнее

Inside Tribeca Film Festival: Made with Unity projects debut at Tribeca Immersive

Апрель 24, 2018

Of the 27 projects in the Tribeca Immersive program this year, 17 are made with Unity. From multiplayer musical playgrounds to powerful mixed-reality documentaries, the l... Подробнее

Assets from ADAM Episode 2 and 3 now available for creators to explore on the Unity Asset Store

Апрель 11, 201815

Launched just a few months ago, ADAM: Episode 2 and 3 have millions of views and are still generating loads of excitement. To fuel your creativity, Unity is releasing sam... Подробнее

Rendering and shading in ADAM: Episode 3

+1 Январь 24, 201811

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to know how Neill Blomkamp and his t... Подробнее

Lighting tips & tricks in the ADAM films

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: ... Подробнее

Декабрь 7, 201716

Timeline: Keeping the ADAM films on track

One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... Подробнее

Декабрь 6, 20176

They are what they wear: Clothing simulation in ADAM

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built re... Подробнее

Декабрь 5, 20172

ADAM: The evolution of Alembic support in Unity

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Подробнее

Декабрь 4, 201742

Adam — Step by Step

When we showed the Adam demo for the first time at GDC last year, everyone was blown away by the look and quality achieved with Unity. But s... Подробнее

Январь 11, 201714

Adam – VFX in the real-time short film

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... Подробнее

Январь 4, 201720

Adam Demo executable and assets released

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Подробнее

Ноябрь 1, 201644

Adam — Animation for the real-time short film

I am Krasimir Nechevski, and I am the animation director in Unity’s demo team. Even though I have a degree as a software engineer, I have be... Подробнее

Август 31, 201616

ADAM — Assets creation for the real time short film

My name is Plamen (Paco) Tamnev and I was responsible for a lot of the assets used in our demo Adam. I previously worked as a character arti... Подробнее

Август 9, 201615