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They are what they wear: Clothing simulation in ADAM

5 декабря, 20172

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built re... Подробнее

ADAM: The evolution of Alembic support in Unity

4 декабря, 201742

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Подробнее

Adam — Step by Step

11 января, 201714

When we showed the Adam demo for the first time at GDC last year, everyone was blown away by the look and quality achieved with Unity. But s... Подробнее

Adam – VFX in the real-time short film

4 января, 201720

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... Подробнее

Adam Demo executable and assets released

1 ноября, 201644

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Подробнее

Adam — Animation for the real-time short film

31 августа, 201616

I am Krasimir Nechevski, and I am the animation director in Unity’s demo team. Even though I have a degree as a software engineer, I have be... Подробнее

ADAM — Assets creation for the real time short film

9 августа, 201615

My name is Plamen (Paco) Tamnev and I was responsible for a lot of the assets used in our demo Adam. I previously worked as a character arti... Подробнее

ADAM — Production design for the real-time short film

7 июля, 201632

We are launching a series of articles about the making of our latest demo, ADAM. Over the course of the next several weeks, we will cover va... Подробнее