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Spotlight Team Best Practices: GUID based references

Июль 19, 201816

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s... Подробнее

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s... Подробнее

Cinemachine for 2D: Tips and Tricks

Июль 17, 20183

Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people know about it, but there already ... Подробнее

Stay up to date with the Unity Roadmap

Июль 16, 201823

At our recent Unite event in Berlin, we shared an update talk on our roadmap. We aim to do this more regularly, as we know it’s important to help you plan ahead. We know ... Подробнее

Scripting Runtime Improvements in Unity 2018.2

Июль 11, 201833

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related to the scripting runtime, thank... Подробнее

2018.2 is now available

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Подробнее

Июль 10, 2018101

Rendering in the fast lane: Real-time results for automotive

Learn how a small team achieved jaw-dropping results in no time at all through CAD data import, prep, optimization with PiXYZ, Asset Store p... Подробнее

Июль 3, 201813

Book of the Dead: Quixel, wind, scene building, and content optimization tricks

In this blog series, we will go over every aspect of the creation of our demo Book of the Dead. Today, we will focus on our partnership with... Подробнее

Июнь 29, 201817

New Best Practice Guide — Memory Management in Unity

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... Подробнее

Июнь 27, 201824

Solving sparse-reward tasks with Curiosity

We just released the new version of ML-Agents toolkit (v0.4), and one of the new features we are excited to share with everyone is the abili... Подробнее

Июнь 26, 201817

Bringing connected games within reach with Google Cloud

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you creat... Подробнее

Июнь 21, 201829

Announcing Kinematica: Animation meets machine learning

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation... Подробнее

Июнь 20, 201835

Introducing new Prefab workflows

One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab wo... Подробнее

Июнь 20, 201821

Connected games, facial mocap, New Prefabs workflow preview, and more news from Unite Berlin

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our stra... Подробнее

Июнь 19, 20188