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Overview of the New UI System

28 мая, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Подробнее

Module Manager in 4.5

27 мая, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... Подробнее

Mecanim Humanoids

26 мая, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... Подробнее

Unit testing part 1 — Unit tests by the book

21 мая, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... Подробнее

The future of scripting in Unity

20 мая, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... Подробнее

Teleporter demo

19 мая, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... Подробнее

Custom == operator, should we keep it?

16 мая, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Подробнее

Sustained Engineering: Patch builds

15 мая, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Подробнее

Announcing UNET — New Unity Multiplayer Technology

12 мая, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Подробнее

Dependency injection and abstractions

7 мая, 201429

When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... Подробнее

Shader Compilation in Unity 4.5

6 мая, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Подробнее

On the future of Web publishing in Unity

29 апреля, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Подробнее

On Hunting the Uncommon Elephant

22 апреля, 201420

GDC 2014 had another such trophy-worthy hunting safari in store for us.  We were five days away from presenting Unity 5 to the world when ... Подробнее