Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality.
The ... Подробнее
Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D... Подробнее
Lot’s of news around Flash today! Let’s get started:
We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Подробнее
Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Подробнее
Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... Подробнее
The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... Подробнее
This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs.
Union is working with LG to bring... Подробнее
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... Подробнее
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Подробнее
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Подробнее
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Подробнее
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Подробнее
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Подробнее