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Unit testing part 2 — Unit testing MonoBehaviours

3 июня, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Подробнее

Katana: Leveraging Open-Source Tools for Continuous Integration

2 июня, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... Подробнее

Mecanim and default values

30 мая, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Подробнее

UNET SyncVar

29 мая, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Подробнее

Overview of the New UI System

28 мая, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Подробнее

Module Manager in 4.5

27 мая, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... Подробнее

Mecanim Humanoids

26 мая, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... Подробнее

Unit testing part 1 — Unit tests by the book

21 мая, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... Подробнее

The future of scripting in Unity

20 мая, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... Подробнее

Teleporter demo

19 мая, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... Подробнее

Custom == operator, should we keep it?

16 мая, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Подробнее

Sustained Engineering: Patch builds

15 мая, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Подробнее

Announcing UNET — New Unity Multiplayer Technology

12 мая, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Подробнее