Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... Подробнее
Технологии и аппаратное обеспечение сегодня развиваются очень быстро! Многие из вас уже видели заявление Apple для разработчиков от 20 октяб... Подробнее
Основатель Facepunch Studio's Гарри Ньюман (Garry Newman) и его команда занимались портированием Rust на Unity 5. Как это было? Этот блог ра... Подробнее
The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... Подробнее
Мы получаем большое количество вопросов от разработчиков игр, которые обеспокоены будущим веб-гейминга вообще и Unity Web Player в Google Ch... Подробнее
Unity 5 brings together an extraordinary collection of new features. Everyone from individuals to enterprise-size teams will be able to crea... Подробнее
Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Подробнее
We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Подробнее
One exciting new platform we are currently working to support is WebGL. WebGL is unique when it comes to performance: all code needs to be c... Подробнее
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Подробнее
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... Подробнее
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Подробнее