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Turn your character into a player!

14 апреля, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Подробнее

Playstation®Vita for all: The Unity for PlayStation®Mobile public preview

8 апреля, 201432

No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take ... Подробнее

Unity 4 beta for Windows Phone 8.1 apps

2 апреля, 201429

The initial beta program has limited capacity, and is only open to experienced Unity developers who have had Unity Windows Phone 8 or Window... Подробнее

Physically-based shading upcoming in Unity 5.0

20 марта, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... Подробнее

Unity 5!

18 марта, 2014164

You will be blown away. Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... Подробнее

Unity Test Tools 1.2 have been released

12 марта, 201412

Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... Подробнее

Unity and Architecture

6 марта, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... Подробнее

How do we use code coverage for Unity?

27 февраля, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... Подробнее

Overcoming issues with iOS App Store submissions

11 февраля, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... Подробнее

PlayStation® Vita deployment is here!

15 января, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... Подробнее

Monitoring Unity Performance, Part II

8 января, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... Подробнее

Occlusion Culling in Unity 4.3: Troubleshooting

2 января, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... Подробнее

Monitoring Unity Performance, Part I

30 декабря, 20135

With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... Подробнее