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Introducing the new Memory Profiler

14 марта, 201327

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Подробнее

Short Cycle Development

8 марта, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Подробнее

Unity 4 Early Access for Windows Store apps

7 марта, 201333

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Подробнее

Exploratory Testing at Unity

28 февраля, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Подробнее

Time to Move on to Something Else…

21 февраля, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Подробнее

Automatic Setup of a Humanoid

7 февраля, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Подробнее

Three Ninja Camp VII projects at a glimpse

7 декабря, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... Подробнее

What’s next on Mecanim roadmap

7 декабря, 201241

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... Подробнее

Iterative baking of Occlusion and NavMeshes

30 ноября, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Подробнее

Testing your web player content against the latest Unity runtime versions

29 ноября, 20128

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Подробнее

Linux Publishing in Unity 4.0

22 ноября, 201228

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Подробнее

No rest for the Ninjas

20 ноября, 201210

With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... Подробнее

Shuriken — World Particle Collision

18 ноября, 201216

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... Подробнее