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Introducing the Unity Student plan: Start creating like a pro

25 февраля, 202060

Learn how to create like a pro with access to the professional tools and workflows that teams use to create AR/VR, games, and other interact... Подробнее

HDRP: Out of Preview in 2019.3

24 февраля, 202013

Version 7.2.0 of the HDRP package is now out of Preview and verified for production. That means we guarantee stability, platform support and... Подробнее

Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3

21 февраля, 20207

Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition... Подробнее

50 Megatons of real-time collaboration: This student film made with Unity is getting noticed

19 февраля, 20206

How did a student film on a minimal budget find itself sharing the nominee spotlight with blockbuster productions like The Lion King and The... Подробнее

Designing for mixed reality: Learnings from the Unity MARS HMD companion app

+2 14 февраля, 2020

The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app... Подробнее

More animation, faster: Studio Gale on how Unity accelerated TOMONCAR production

13 февраля, 20204

In its quest to release 60 animated episodes of TOMONCAR in a single drop, Studio Gale was determined to streamline processes and make its p... Подробнее

Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline

10 февраля, 202031

Universal Render Pipeline is a powerful, ready-to-use solution with a full suite of artist tools for content creation. You should use this r... Подробнее

How on-demand rendering can improve mobile performance

7 февраля, 202020

It’s not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. ... Подробнее

Behind the Lost Crypt: Art in our new 2D Sample project

6 февраля, 20201

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great... Подробнее

Managing credentials at Unity

3 февраля, 20203

As part of our Secure Software Development Life Cycle (SSDLC) at Unity, we’d like to share our credential management strategy. Managing toke... Подробнее

Digging into Terrain Paint Holes in Unity 2019.3

31 января, 202011

Unity 2019.3 continues to bring more exciting updates to Unity’s Terrain system, including – by popular demand – the ability to create holes... Подробнее

Reach your goals with Unity’s official online learning platform

30 января, 20206

Learning Unity can be challenging. Make it easier with Unity Learn, our official online learning platform that's designed to help you reach ... Подробнее

Switching to two releases in the 2020 TECH stream

29 января, 202022

With Unity’s evolution to a package-based feature-delivery system, we will reduce the number of TECH stream releases in 2020, while deliveri... Подробнее