This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Подробнее
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Подробнее
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Подробнее
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Подробнее
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Подробнее
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Подробнее
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Подробнее
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Подробнее
This page gives an overview of the default Unity Hotkeys Подробнее
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Подробнее
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... Подробнее
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
While we have been developi... Подробнее
Unity Technologies is excited to announce the release of Unity 3.4 - a free update to all existing Unity 3.x users.
Through the integrati... Подробнее
Сделано в Unity