Assets to bring detail & fidelity to your game worlds

6 декабря, 20118

When creating compelling video game levels, the idiom 'God is in the Details' couldn't be more true. Detail in your world design is a sign ... Подробнее

London Unity Usergroup 7

25 ноября, 2011

November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pop... Подробнее

Unity at the Massive Black Workshops

14 ноября, 2011

Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to par... Подробнее

Build Engineering and Infrastructure: How Unity Does It

21 октября, 201117

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... Подробнее

Asset Store Action News — October 2011!

19 октября, 201114

Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween ... Подробнее

London Unity Usergroup 5 & 6

19 октября, 20111

The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... Подробнее

Tips for water in Unity

7 октября, 201115

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Подробнее

Unite 11 — Its Over

3 октября, 201113

Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... Подробнее

Unite 11 — Day 2

30 сентября, 20114

So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... Подробнее

SHADOWGUN talk at Unite

29 сентября, 20116

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Подробнее

Unite 11 — Day 1

28 сентября, 201132

So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... Подробнее

Mixamo’s Auto-Rigger

21 сентября, 201114

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... Подробнее

Animating skinned mesh along waypoints in Unity

20 сентября, 201110

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... Подробнее