Will Shaw's passion is the weather. His first Unity project was a system for producing volumetric light effects. This inspired him to create... Подробнее
Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Подробнее
In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... Подробнее
June 21st saw the 13th London Unity Usergroup. What's that you say? What happened to 12? well usergroup 12 was a 'social' with no talks, hen... Подробнее
Hi from the Unity Mobile team,
With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Подробнее
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... Подробнее
As part of a larger plan, today we launch the first iteration of the Unity Developer Network. The first iteration ties all of your Unity exp... Подробнее
Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later.
Whither Unity 4.... Подробнее
Arteria3D, aka Steve Finney, is an Asset Store success story with several top-selling high-quality 3D models. His catalog includes environme... Подробнее
My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Подробнее
7DFPS is a competition that has been running for the past week. As part of our effort to help support game jams we hooked all participants u... Подробнее
Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... Подробнее
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Подробнее
Сделано в Unity
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Услуги по лицензированию переноса сборок проектов на Unity на сетевое оборудование.