The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... Подробнее
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Подробнее
Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... Подробнее
So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... Подробнее
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Подробнее
So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... Подробнее
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Подробнее
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Подробнее
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Подробнее
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Подробнее
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Подробнее
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by 'Open Mic' talks b... Подробнее
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Подробнее
Сделано в Unity
Готовое решение для создания, поддержки и монетизации игр — и не только.
Принимайте осознанные решения на основе анализа данных BIM в среде с трехмерной графикой реального времени.
Создавайте интеллектуальные приложения дополненной реальности, полностью интегрированные с реальным миром.
Создавайте ультрареалистичные миры, заручившись помощью ИИ в разработке художественного оформления для ускорения вашей работы.
Услуги по лицензированию переноса сборок проектов на Unity на сетевое оборудование.