Announcing Kinematica: Animation meets machine learning

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation... Подробнее

Июнь 20, 201839

Introducing new Prefab workflows

One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab wo... Подробнее

Июнь 20, 201823

Connected games, facial mocap, New Prefabs workflow preview, and more news from Unite Berlin

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our stra... Подробнее

Июнь 19, 20188

Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... Подробнее

Июнь 19, 201815

Book of the Dead: Photogrammetry Assets, Trees, VFX

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... Подробнее

Июнь 15, 20184

Multi-platform Handheld AR in 2018

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and... Подробнее

+1 Июнь 15, 201824

What’s new in Unity ARKit Plugin for ARKit 2

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our devel... Подробнее

Июнь 14, 201810

Case Study: A game for conflict-affected youth to learn and grow

Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.  These range from... Подробнее

+1 Июнь 13, 20184

Unite Berlin 2018: What to expect next week

Unite Berlin kicks off on June 19. That’s only one week away, and we can’t wait to meet many of you at all the sessions, networking opportun... Подробнее

Июнь 12, 20183

PostFX v2 — Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... Подробнее

Июнь 11, 201816

Book of the Dead: Character and hero assets

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven't already, make sure to check... Подробнее

Июнь 8, 20187

Procedural patterns to use with Tilemaps — (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... Подробнее

Июнь 7, 20183

Pulling the strings: How Puppet3D brings your games to life

If you’ve ever had the thought: “Wouldn’t it be great if I could do all my skinning, rigging and animation directly in Unity,” you’re not al... Подробнее

Июнь 6, 20189