How do we use code coverage for Unity?

27 февраля, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... Подробнее

Mike Bithell: The Asset Store is a path to more ambitious indie games

25 февраля, 201433

Thomas Was Alone is an award winning indie puzzle platformer game. Though Mike is an experienced game designer, he first learned Unity while... Подробнее

Unity Night in Odessa

20 февраля, 20142

Building Quality This presentation focused on what we do to make Unity awesome, giving an overview of the QA teams and the tools we use in ... Подробнее

Exclusive offer for Unity developers building games for Windows

19 февраля, 201413

Last November I shared with you that we’d surpassed 1000 games made with Unity across Windows Store and Windows Phone. Well, it looks like t... Подробнее

Overcoming issues with iOS App Store submissions

11 февраля, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... Подробнее

Global Game Jam 2014

7 февраля, 201425

It was another record breaking year for the Global Game Jam this year with a mind blowing total of 2292 games created using Unity.  This is ... Подробнее

Simplygon Now Live in Unity

6 февраля, 20149

Greetings all!  I'm pretty chuffed that Simplygon's AAA quality mesh reduction and automatic LOD technology is now available to Unity users ... Подробнее

The ‘Kii to Unity’ contest

28 января, 20144

I'm pretty fond of Kii, with whom Unity has a very amicable relationship!  They've got what I think is one of the most promising backend-as-... Подробнее

New Sample Assets Beta

17 января, 201457

*** Updates! * Added simple arcade style 2-axis aircraft control example. * Added “Handheld Camera” prefab. Has realistic fuzzy tracking ... Подробнее

PlayStation® Vita deployment is here!

15 января, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... Подробнее

Monitoring Unity Performance, Part II

8 января, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... Подробнее

Unity and Kii Cloud Team Up for the Love of the Game

7 января, 2014

(This guest blog post comes from our online service partner, Kii) With Kii, game developers get a fast and scalable backend, powerful... Подробнее

Occlusion Culling in Unity 4.3: Troubleshooting

2 января, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... Подробнее