New Unity Forums

30 мая, 201421

We've been talking about new forum software in the works for a while now, this may have seemed like forever ago, but the time has now come t... Подробнее

UNET SyncVar

29 мая, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Подробнее

Overview of the New UI System

28 мая, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Подробнее

Module Manager in 4.5

27 мая, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... Подробнее

Mecanim Humanoids

26 мая, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... Подробнее

Easy game development: a peek at the GameAnalytics PlayMaker integration

22 мая, 20146

Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... Подробнее

Unit testing part 1 — Unit tests by the book

21 мая, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... Подробнее

The future of scripting in Unity

20 мая, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... Подробнее

Teleporter demo

19 мая, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... Подробнее

Custom == operator, should we keep it?

16 мая, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Подробнее

Sustained Engineering: Patch builds

15 мая, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Подробнее

Unity Awards 2014 Open Submissions Begins

13 мая, 201417

If you’ve created something awesome with Unity in the past year, whether it’s a game or some other interactive experience, we’d love to hear... Подробнее

Announcing UNET — New Unity Multiplayer Technology

12 мая, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Подробнее