Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Подробнее
When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... Подробнее
A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Подробнее
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A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Подробнее
Hello everybody! My name is Emil and I will be your guide on this tour of Behave 2 for Unity. Having previously worked at Unity Technologies... Подробнее
Earlier this month, I was lucky enough to have the opportunity to present it at a workshop held at one of the best programming conferences i... Подробнее
During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Подробнее
GDC 2014 had another such trophy-worthy hunting safari in store for us. We were five days away from presenting Unity 5 to the world when ... Подробнее
We’re incredibly proud of our engine and development tools. We’re so pleased with where they are and where they’re going, that it would be e... Подробнее
There are thousands of editor extensions out there, some are only used by developers on specific projects, but a lot of them are accessible ... Подробнее
This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Подробнее
They capture all imaginable movements, from breakdancing, throwing enchantments or swinging a katana to sitting and drinking coffee. We pick... Подробнее
Сделано в Unity
Готовое решение для создания, поддержки и монетизации игр — и не только.
Принимайте осознанные решения на основе анализа данных BIM в среде с трехмерной графикой реального времени.
Создавайте интеллектуальные приложения дополненной реальности, полностью интегрированные с реальным миром.
Создавайте ультрареалистичные миры, заручившись помощью ИИ в разработке художественного оформления для ускорения вашей работы.
Услуги по лицензированию переноса сборок проектов на Unity на сетевое оборудование.