Monitoring Unity Performance, Part II

8 января, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... Подробнее

Unity and Kii Cloud Team Up for the Love of the Game

7 января, 2014

(This guest blog post comes from our online service partner, Kii) With Kii, game developers get a fast and scalable backend, powerful... Подробнее

Occlusion Culling in Unity 4.3: Troubleshooting

2 января, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... Подробнее

Monitoring Unity Performance, Part I

30 декабря, 20135

With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... Подробнее

Occlusion Culling in Unity 4.3: Best Practices

26 декабря, 20134

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... Подробнее

Unity Test Tools Released

18 декабря, 201340

Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... Подробнее

Game Metrics: Their True Nature and What You Shouldn’t Live Without

5 декабря, 20137

Facts about Christian: Favorite games: Old-school shooters, mostly Quake 1, Team Fortress, and Bioshock Favorite GA tool: Heatmaps Favori... Подробнее

Unity web hack: embedding Asset Store items made easy

4 декабря, 201310

You have a website, right? Or a blog? When posting about the Asset Store, it’s good to show which one of all the amazing assets are you talk... Подробнее

Get a bundle of cool games and support a great cause!

3 декабря, 20138

A huge group of experienced Brazilian game developers including companies such as Critical (Dungeonland), Behold Studios (Knights of Pen and... Подробнее

Occlusion Culling in Unity 4.3: The Basics

2 декабря, 201329

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Un... Подробнее

Come Learn with Learn

21 ноября, 201313

So you’ve decided to download and check out this newfangled “Unity” thing. You open it up, create a project, and are presented with the Unit... Подробнее

Cutting edge AAA shading technology for all

21 ноября, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Подробнее

A vote for a bug

20 ноября, 201330

Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Подробнее