Unity at GDC 2013

19 марта, 20137

Of course, things weren’t always like this here at Unity. We’ve come a long way since we first exhibited 7 years ago. Back in 2007, we had a... Подробнее

4.1 Graphics Features

15 марта, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Подробнее

Introducing the new Memory Profiler

14 марта, 201327

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Подробнее

Short Cycle Development

8 марта, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Подробнее

Unity 4 Early Access for Windows Store apps

7 марта, 201333

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Подробнее

Unity’s Serious Business With Serious Games

5 марта, 201314

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... Подробнее

Exploratory Testing at Unity

28 февраля, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Подробнее

Time to Move on to Something Else…

21 февраля, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Подробнее

Unity games sweep App Store awards

19 февраля, 201317

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... Подробнее

Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”

18 февраля, 2013

Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... Подробнее

Learn Unity Update #3 : Phase 1 and Lab Testing

11 февраля, 201340

Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... Подробнее

Automatic Setup of a Humanoid

7 февраля, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Подробнее

DirectX 11 Competition Winner and Showcase!

1 февраля, 201323

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... Подробнее