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Optimize your projects with Burst Compiler 1.3

27 мая, 202014

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the ... Подробнее

Creating a third-person zombie shooter with DOTS

27 ноября, 201912

We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when... Подробнее

Havok Physics in Unity

6 ноября, 201925

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. Thi... Подробнее

Navigating Unity’s multiplayer Netcode transition

13 июня, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Подробнее

Announcing Unity and Havok Physics for DOTS

19 марта, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Подробнее

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

19 марта, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Подробнее

On DOTS: Entity Component System

8 марта, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Подробнее

On DOTS: C++ & C#

26 февраля, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Подробнее