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High Definition Render Pipeline real-time ray tracing is now in Preview

6 марта, 20207

Along with package 7.2.0 of the High Definition Render Pipeline (HDRP), we’re delivering a preview version of real-time ray tracing.  HDR... Подробнее

HDRP: Out of Preview in 2019.3

24 февраля, 202013

Version 7.2.0 of the HDRP package is now out of Preview and verified for production. That means we guarantee stability, platform support and... Подробнее

Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3

21 февраля, 20207

Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition... Подробнее

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

9 января, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... Подробнее

How the Lightweight Render Pipeline is evolving

20 сентября, 201948

We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautif... Подробнее

Stream high-quality real-time graphics through your browser with our new WebRTC framework

17 сентября, 201918

Now you can develop applications that take advantage of Unity’s rapidly advancing graphics capabilities without being constrained by device ... Подробнее

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

+1 26 июля, 20193

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Подробнее

Reality vs illusion

+2 11 апреля, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Подробнее

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

19 марта, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Подробнее

Creating Assets with Photogrammetry using a rotating surface

11 марта, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Подробнее

SRP Batcher: Speed up your rendering!

28 февраля, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Подробнее

Procedural Stochastic Texturing in Unity

+1 14 февраля, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Подробнее

Unity 2018.3 Shader Graph Update: Lit Master Node

19 декабря, 201819

These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy. This b... Подробнее