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How to set up Unity’s High Definition Render Pipeline for high-end visualizations

9 января, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... Подробнее

How the Lightweight Render Pipeline is evolving

20 сентября, 201948

We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautif... Подробнее

Stream high-quality real-time graphics through your browser with our new WebRTC framework

17 сентября, 201918

Now you can develop applications that take advantage of Unity’s rapidly advancing graphics capabilities without being constrained by device ... Подробнее

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

+1 26 июля, 20193

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Подробнее

Reality vs illusion

+2 11 апреля, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Подробнее

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

19 марта, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Подробнее

Creating Assets with Photogrammetry using a rotating surface

11 марта, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Подробнее

SRP Batcher: Speed up your rendering!

28 февраля, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Подробнее

Procedural Stochastic Texturing in Unity

+1 14 февраля, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Подробнее

Unity 2018.3 Shader Graph Update: Lit Master Node

19 декабря, 201819

These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy. This b... Подробнее

The High Definition Render Pipeline: Getting Started Guide for Artists

24 сентября, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Подробнее

Powering the Real-Time Revolution at SIGGRAPH

29 августа, 20182

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Подробнее

Spotlight Team Best Practices: Setting up the Lighting Pipeline

28 августа, 201813

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... Подробнее