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Архивы тегов: graphics

The High Definition Render Pipeline: Getting Started Guide for Artists

24 сентября, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Подробнее

Powering the Real-Time Revolution at SIGGRAPH

29 августа, 20182

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Подробнее

Spotlight Team Best Practices: Setting up the Lighting Pipeline

28 августа, 201813

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... Подробнее

Unity for Film: Real-time cinematic technology at SIGGRAPH 2018

13 августа, 20185

Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animati... Подробнее

2018.2 is now available

10 июля, 2018133

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Подробнее

The High Definition Render Pipeline: Focused on visual quality

16 марта, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Подробнее

Introduction to Shader Graph: Build your shaders with a visual editor

27 февраля, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Подробнее

Scriptable Render Pipeline Overview

31 января, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Подробнее

2018 and Graphics

18 января, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Подробнее

Crunch compression of ETC textures

15 декабря, 201710

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Подробнее

Available now: OctaneRender for Unity

14 декабря, 201745

OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Подробнее

Updated Crunch texture compression library

15 ноября, 201720

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... Подробнее

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

2 октября, 2017

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... Подробнее