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Архивы тегов: graphics

Майк Каппс присоединился к Unity в качестве внутреннего советника

7 мая, 201517

Я очень рад сообщить, что д-р Майк Каппс (Mike Capps) присоединится к Unity Technologies в качестве моего советника, а также советника нашей... Подробнее

@Heliosdoublesix does Arch-viz with realtime Global Illumination

24 февраля, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Подробнее

Extending Unity 5 rendering pipeline: Command Buffers

6 февраля, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Подробнее

Staying ahead with DirectX 12

22 января, 201537

Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... Подробнее

Frame Debugger in Unity 5.0

29 июля, 201427

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Подробнее

Metal, a new graphics API for iOS 8

3 июля, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Подробнее

Teleporter demo

19 мая, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... Подробнее

Shader Compilation in Unity 4.5

6 мая, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Подробнее

The Mouse and the Asset Store: The Story of Ghost of a Tale

23 апреля, 20143

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Подробнее

Physically-based shading upcoming in Unity 5.0

20 марта, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... Подробнее

Cutting edge AAA shading technology for all

21 ноября, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Подробнее

4.1 Graphics Features

15 марта, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Подробнее

Unity 4: AAA graphics and performance for your mobile games

5 июля, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Подробнее