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Learn how Google’s Poly works with Unity EditorXR

30 ноября, 20173

With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR pro... Подробнее

EditorXR and SceneFusion Update

21 ноября, 2017

Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... Подробнее

Looking to the future of mixed reality (Part III)

9 октября, 20176

In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR appl... Подробнее

Looking to the future of mixed reality (Part II)

21 сентября, 20174

Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstrea... Подробнее

Looking to the future of mixed reality — Part I

5 сентября, 20179

In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existi... Подробнее

Multi-material: Using custom Inspectors and Scriptable Objects for UDIM materials

1 августа, 20177

The Unity Labs team is experimenting with bringing film-quality assets, designed for maximum fidelity but non-realtime rendering, into the 6... Подробнее

Animating Inside VR: Mixing motion capture and keyframes

24 июля, 201714

In the Unity Labs Authoring Tools Group, we explore the future of content creation, namely around how we can use XR to make 3D content creat... Подробнее

Experimental Feature: De-Lighting Tool

7 июля, 2017

Photogrammetry is becoming more and more popular in the CG industry. Being able to use a regular camera as a powerful 3D scanner opens an ap... Подробнее

VFX Toolbox: Experimental Image Sequencer Update

27 января, 2017

 Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try! ... Подробнее

Free VFX Image Sequences & Flipbooks

28 ноября, 2016

It is not so common to have either resources or budget to author smoke, fire and explosion flipbooks in video game industry. Here are some i... Подробнее

An Artist-Friendly Workflow for Panoramic HDRI

28 августа, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... Подробнее

List View Framework

5 августа, 2016

In order to implement project Carte Blanche’s card system, we developed an extensible framework for creating dynamic, scrollable lists of ob... Подробнее

Speech Recognition and VR

2 августа, 2016

Speech recognition is useful for VR not only for simulating conversations with AI agents but also for the user to communicate with any appli... Подробнее