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Архивы тегов: networking

Unity and IPv6 Support

10 мая, 201655

Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of... Подробнее

OPEN SOURCE ДЛЯ СЕТЕВОГО МУЛЬТИПЛЕЕРА

19 ноября, 201522

Что именно стало доступно как open source? Функции мультиплеера можно разделить на низкий и высокий уровни. Низкий уровень – транспортный, ... Подробнее

Unity Multiplayer in Super Dungeon Bros

14 апреля, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Подробнее

All about the Unity networking transport layer

11 июня, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... Подробнее

UNET SyncVar

29 мая, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Подробнее

Announcing UNET — New Unity Multiplayer Technology

12 мая, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Подробнее

Introduction to Network Multiplayer Development with Photon Cloud

22 марта, 2012

Exit Games is a well-known provider of high-performance network multiplayer server and hosting solutions both inside and outside the Unity d... Подробнее