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Архивы тегов: SRP

Creating Assets with Photogrammetry using a rotating surface

11 марта, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Подробнее

SRP Batcher: Speed up your rendering!

28 февраля, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Подробнее

The High Definition Render Pipeline: Focused on visual quality

16 марта, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Подробнее

Scriptable Render Pipeline Overview

31 января, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Подробнее