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Tag archives: 2018.2

Shader Graph Updates and Sample Project

August 7, 201822

In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new feat... Read more

Scripting Runtime Improvements in Unity 2018.2

July 11, 201833

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... Read more

2018.2 is now available

July 10, 2018133

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Read more

Join the 2018.2 beta and earn the chance to win great Unity gear

May 16, 20184

The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tra... Read more

Stripping scriptable shader variants

May 14, 201820

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... Read more

Unity 2018.2 beta: What’s new

May 7, 201837

The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stag... Read more