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Tag archives: 2018.3

Visual Effect Graph Samples

March 6, 20197

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... Read more

Unity 2018.3 Shader Graph Update: Lit Master Node

December 19, 201819

With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (... Read more

Introducing Unity 2018.3

December 13, 201878

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... Read more

Physics Changes in Unity 2018.3 Beta

November 12, 201835

The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we shi... Read more

Optimizing loading performance: Understanding the Async Upload Pipeline

October 8, 201832

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Read more

Support for Android App Bundle (AAB) in Unity 2018.3 beta

October 3, 20188

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Read more

Win cool beta swag, meet us at Unite LA and learn from new prefab workflow demos

October 1, 20185

Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re al... Read more

Unity 2018.3 beta: Get early access now

September 13, 201858

In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Ren... Read more