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Tag archives: animation

Getting Started with Unity’s 2D Animation Package

Have you been looking for an easy way to create skeletal animation for your 2D sprites? We're introducing our own 2D Animation package, whic... Read more

November 9, 201816

Highlights from Unity’s Film and Animation Summit at Unite LA

Last week at Unite LA 2018, Unity hosted our first Film and Animation Summit and welcomed creators across film and entertainment into our Un... Read more

November 1, 2018Reply

Art That Moves: Creating Animated Materials with Shader Graph

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Read more

October 5, 201819

Animation C# Jobs

In Unity 2018.2, the Animation C# Jobs feature extends the animation Playables with the C# Job System released with 2018.1. It gives you the... Read more

August 27, 20187

Facial AR Remote: Animating with AR

With the release of ARKit and the iPhone X paired with Unity, developers have an easy-to-use set of tools to create beautiful and expressive... Read more

August 13, 201821

Announcing Kinematica: Animation meets machine learning

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation... Read more

June 20, 201840

Unity 2018.2 beta: What’s new

The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stag... Read more

May 7, 201837

Animation Instancing – Instancing for SkinnedMeshRenderer

As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes... Read more

April 16, 201845

Setting the standard for excellence: Unity Certifications for Technical Artists now available worldwide

We have created the only advanced professional certifications for Technical Artists in the games industry. Register here to take the exam! ... Read more

February 8, 20186

Introducing the Simple Animation Component

Or, what am I supposed to do with Animation Playables? Ever since they were introduced as experimental in 5.2, Playables have been myster... Read more

November 28, 201722

Unity 5.5 is ready for you

Every release is a big moment, and we’ve spent months on this one polishing these new features to help you deliver great games and experienc... Read more

November 29, 2016155

Building for Reuse – Mecanim on ReCore

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Read more

October 11, 201613

In Beta – Animation Window workflows

As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... Read more

September 19, 201633