For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation... Read more
The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stag... Read more
As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes... Read more
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Or, what am I supposed to do with Animation Playables?
Ever since they were introduced as experimental in 5.2, Playables have been myster... Read more
Every release is a big moment, and we’ve spent months on this one polishing these new features to help you deliver great games and experienc... Read more
A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Read more
As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... Read more
The wonderful artistry we see in CG films often masks an expensive, expansive and tedious grind behind the scenes. Using traditional renderi... Read more
I am Krasimir Nechevski, and I am the animation director in Unity’s demo team. Even though I have a degree as a software engineer, I have be... Read more
Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about.
The Playable... Read more
Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Read more
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Read more
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