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Tag archives: animation

Announcing Kinematica: Animation meets machine learning

June 20, 201840

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation... Read more

Unity 2018.2 beta: What’s new

May 7, 201837

The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stag... Read more

Animation Instancing – Instancing for SkinnedMeshRenderer

April 16, 201845

As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes... Read more

Setting the standard for excellence: Unity Certifications for Technical Artists now available worldwide

February 8, 20186

We have created the only advanced professional certifications for Technical Artists in the games industry. Register here to take the exam! ... Read more

Introducing the Simple Animation Component

November 28, 201722

Or, what am I supposed to do with Animation Playables? Ever since they were introduced as experimental in 5.2, Playables have been myster... Read more

Unity 5.5 is ready for you

November 29, 2016155

Every release is a big moment, and we’ve spent months on this one polishing these new features to help you deliver great games and experienc... Read more

Building for Reuse – Mecanim on ReCore

October 11, 201613

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Read more

In Beta – Animation Window workflows

September 19, 201633

As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... Read more

Progressing Beyond Pre-Render: The MARZA Movie Pipeline for Unity

September 6, 201611

The wonderful artistry we see in CG films often masks an expensive, expansive and tedious grind behind the scenes. Using traditional renderi... Read more

Adam – Animation for the real-time short film

August 31, 201616

I am Krasimir Nechevski, and I am the animation director in Unity’s demo team. Even though I have a degree as a software engineer, I have be... Read more

Unleashing Animation and Audio

April 13, 201621

Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about. The Playable... Read more

Universal Fighting Engine: Building a business on the Asset Store

October 9, 201411

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Read more

Shiny new animation features in Unity 5.0

June 26, 201459

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Read more