we are looking into how Mecanim handles its default values and wondering if we should change it in the future.
Let’s get a ... Read more
This post explains the technology behind Mecanim Humanoids. How it works, strengths and limitations, why some choices were made and hopefull... Read more
This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Read more
We are so proud of Mecanim, Unity’s super flexible animation system. But we’re equally in awe of all the amazing work that the Asset Store p... Read more
Today, we're thrilled to announce the launch of Unity 4.3, and with it, the highly anticipated introduction of our new feature set for 2D.
... Read more
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Read more
Unity and Mixamo have been long time partners, and I'm happy to say that today our collaboration goes one step further: Starting October ... Read more
Made With Unity