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Tag archives: animation

Mecanim and default values

May 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Read more

Mecanim Humanoids

May 26, 201429

This post explains the technology behind Mecanim Humanoids. How it works, strengths and limitations, why some choices were made and hopefull... Read more

Turn your character into a player!

April 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Read more

Assets for Animation Awesomeness

April 10, 201410

We are so proud of Mecanim, Unity’s super flexible animation system. But we’re equally in awe of all the amazing work that the Asset Store p... Read more

Unity 4.3: 2D Game Development Overview

November 12, 201372

Today, we're thrilled to announce the launch of Unity 4.3, and with it, the highly anticipated introduction of our new feature set for 2D. ... Read more

Automatic Setup of a Humanoid

February 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Read more

Unity Launches the Unlimited Mixamo Animation Store

October 16, 201224

  Unity and Mixamo have been long time partners, and I'm happy to say that today our collaboration goes one step further: Starting October ... Read more