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Tag archives: augmented reality

How ARCore enables you to create brand new types of user interaction (Part II)

+1 April 6, 20181

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of u... Read more

Take the next leap: Unity and Magic Leap partner to deliver technical preview

March 19, 20187

We are proud to partner with Magic Leap to integrate the Magic Leap platform with Unity. For all creators looking to get started today, we’r... Read more

How ARCore enables you to create brand new types of user interaction

March 7, 20186

AR frameworks unlock new types of gameplay and user interaction. Here are some practical ideas to inspire you to start building. We encourag... Read more

ARCore 1.0 for Unity is here—Start building!

February 23, 201818

ARCore for Unity is out of developer preview. Starting today, developers can use ARCore 1.0 for Unity to create high quality AR apps for mor... Read more

Fast Company lists Unity as #4 Most Innovative VR/AR Company

February 21, 20182

Unity is honored to be recognized by Fast Company as one of the top innovators in VR and AR. We’ve been a long-standing champion for the VR/... Read more

IBM & Unity partner to bring the power of AI to developers with IBM Watson SDK for Unity

February 20, 201812

IBM and Unity are launching the IBM Watson SDK for Unity on the Unity Asset Store, enabling developers to easily integrate Watson cloud serv... Read more

Developing for ARKit 1.5 update using Unity ARKit Plugin

February 16, 201818

Unity’s ARKit plugin now supports the new augmented reality (AR) features Apple announced in their Spring 2018 Update.  The launch of ARKit ... Read more

ARKit Remote: Now with face tracking!

January 16, 20189

When developing any application is it essential to iterate as quickly as possible, and having to build to the device to test functionality i... Read more

Experimenting with multiplayer ARCore and ARKit: Jump in with sample code

November 1, 201715

One of the aims of our talk at Unite Austin 2017 was to provide an introduction to AR and show people what ARKit and ARCore can do. But most... Read more

Looking to the future of mixed reality (Part III)

October 9, 20176

In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR appl... Read more

Looking to the future of mixed reality (Part II)

September 21, 20174

Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstrea... Read more

Looking to the future of mixed reality – Part I

September 5, 20179

In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existi... Read more

Augmented World Expo: How Unity developers will be part of the future

June 8, 2017

Unity is invested in Augmented Reality. More than 91% of Hololens applications and 64% of mobile AR apps are made with Unity. With all the h... Read more