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Tag archives: baking

Awesome Realtime GI on desktops and consoles

November 5, 201548

We've teamed up with Alex Lovett again and built The Courtyard, a demo that puts the Precomputed Realtime GI features in Unity 5 to good use... Read more

Iterative baking of Occlusion and NavMeshes

November 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more