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Tag archives: beta

Multi-Platform VR Features in 2018.3

November 22, 201810

Targeting as many VR platforms as you can gives your application the widest possible audience. Using the Unity 2018.3 features outlined in t... Read more

Physics Changes in Unity 2018.3 Beta

November 12, 201835

The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we shi... Read more

2018.3 Terrain Update: Getting Started

October 10, 201869

We now have a team dedicated to terrain, and our initial efforts will soon be publicly available! Unity 2018.3 will ship with an update to t... Read more

Optimizing loading performance: Understanding the Async Upload Pipeline

October 8, 201832

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Read more

Support for Android App Bundle (AAB) in Unity 2018.3 beta

October 3, 20188

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Read more

Win cool beta swag, meet us at Unite LA and learn from new prefab workflow demos

October 1, 20185

Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re al... Read more

Unity 2018.3 beta: Get early access now

September 13, 201858

In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Ren... Read more

Join the 2018.2 beta and earn the chance to win great Unity gear

May 16, 20184

The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tra... Read more

Introduction to Shader Graph: Build your shaders with a visual editor

February 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more

The Lightweight Render Pipeline: Optimizing Real Time Performance

February 21, 201816

Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post. In a recent blog post we introduced th... Read more

Scriptable Render Pipeline Overview

January 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Read more

Stereo 360 Image and Video Capture

January 26, 201827

We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer w... Read more

Streamline your workflow—Introducing Unity Hub (Beta)

January 24, 2018102

Now available in Beta, Unity Hub is a new desktop application designed to streamline your workflow. It provides a centralized location where... Read more