Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Read more
Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Read more
Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re al... Read more
In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Ren... Read more
The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tra... Read more
Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more
Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post.
In a recent blog post we introduced th... Read more
The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Read more
We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer w... Read more
Now available in Beta, Unity Hub is a new desktop application designed to streamline your workflow. It provides a centralized location where... Read more
Unity 2018.1 is gearing up to be one of the most exciting Unity releases in a while. And if you download and install the beta, not only do y... Read more
The first public beta for Unity 2018.1 is available; download it now to get a sneak peek of what’s coming.
This beta introduces many new ... Read more
As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like.
The first feature is Assem... Read more
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