During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Read more
This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Read more
This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Read more
In Unity 2018.2, the Animation C# Jobs feature extends the animation Playables with the C# Job System released with 2018.1. It gives you the... Read more
Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Read more
The first public beta for Unity 2018.1 is available; download it now to get a sneak peek of what’s coming.
This beta introduces many new ... Read more
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