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Tag archives: C# job system

Announcing Unity and Havok Physics for DOTS

March 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Read more

On DOTS: Entity Component System

March 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Read more

On DOTS: C++ & C#

February 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Read more

Animation C# Jobs

August 27, 20187

In Unity 2018.2, the Animation C# Jobs feature extends the animation Playables with the C# Job System released with 2018.1. It gives you the... Read more

2018.2 is now available

July 10, 2018133

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Read more

Get early access to Unity 2018.1: the beta is out

January 10, 201848

The first public beta for Unity 2018.1 is available; download it now to get a sneak peek of what’s coming. This beta introduces many new ... Read more