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Tag archives: connected games

Navigating Unity’s multiplayer Netcode transition

June 13, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Read more

Introducing the FPS Sample

October 24, 201827

At Unite LA yesterday, we announced the first release of the FPS Sample project,  a multiplayer First-Person Shooter game. You can now downl... Read more

Multiplayer Connected Games: First steps forward

September 12, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Read more

Evolving multiplayer games beyond UNet

August 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Read more

Bringing connected games within reach with Google Cloud

June 21, 201834

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you creat... Read more

Connected games, facial mocap, New Prefabs workflow preview and more from Unite Berlin

June 19, 20188

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our stra... Read more