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Tag archives: dots

Creating a third-person zombie shooter with DOTS

November 27, 201912

We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when... Read more

Havok Physics in Unity

November 6, 201925

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. Thi... Read more

Navigating Unity’s multiplayer Netcode transition

June 13, 201966

As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. ... Read more

Announcing Unity and Havok Physics for DOTS

March 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Read more

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

March 19, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Read more

On DOTS: Entity Component System

March 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Read more

On DOTS: C++ & C#

February 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Read more