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Tag archives: ECS

Announcing Unity and Havok Physics for DOTS

March 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Read more

On DOTS: Entity Component System

March 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Read more

A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles

October 24, 20187

Unite Los Angeles has begun and let me tell you, it has already been one for the books. Want to find out what you’ve missed so far? You’re i... Read more

What is a Job System?

October 22, 201820

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... Read more

Evolving multiplayer games beyond UNet

August 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Read more