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Tag archives: editor vr

EditorXR and SceneFusion Update

November 21, 2017

Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... Read more

List View Framework

August 5, 2016

In order to implement project Carte Blanche’s card system, we developed an extensible framework for creating dynamic, scrollable lists of ob... Read more

Cognitive Implications of Widespread VR (2/3)

May 16, 2016

Second of a three-part series based on the talk: Cognitive Implications of VR, at Vision Summit February 2016. The first article can be foun... Read more

Introduction to Unity’s Carte Blanche

March 22, 2016

The sister project of EditorVR, Carte Blanche is Unity Lab's research initiative on VR-in-VR authoring tools for non technical users. We ar... Read more

Introduction to Unity’s EditorVR

March 21, 2016

At Labs, one of our primary VR projects is building out Unity’s functionality for work in VR HMDs, which we’ve dubbed EditorVR. Work is unde... Read more