Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... Read more
In order to implement project Carte Blanche’s card system, we developed an extensible framework for creating dynamic, scrollable lists of ob... Read more
Second of a three-part series based on the talk: Cognitive Implications of VR, at Vision Summit February 2016. The first article can be foun... Read more
The sister project of EditorVR, Carte Blanche is Unity Lab's research initiative on VR-in-VR authoring tools for non technical users.
We ar... Read more
At Labs, one of our primary VR projects is building out Unity’s functionality for work in VR HMDs, which we’ve dubbed EditorVR. Work is unde... Read more
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