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Faster builds with the new Caching Shader Preprocessor (Experimental)

May 6, 20201

Shader compilation is a lengthy process that involves several steps. One of the first steps is preprocessing the shader source. Unity 2020.1... Read more

[UPDATE] In Development – Unity Splash screen tools – in beta!

September 12, 201676

Delivering on the promise we made when we announced our new products and pricing in June, we’re excited to announce that the new Unity splas... Read more