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Tag archives: graphics

Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3

February 21, 20203

Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition... Read more

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

January 9, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... Read more

How the Lightweight Render Pipeline is evolving

September 20, 201948

We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautif... Read more

Stream high-quality real-time graphics through your browser with our new WebRTC framework

September 17, 201918

Now you can develop applications that take advantage of Unity’s rapidly advancing graphics capabilities without being constrained by device ... Read more

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

+1 July 26, 20193

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Read more

Reality vs illusion

+2 April 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Read more

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

March 19, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Read more

Creating Assets with Photogrammetry using a rotating surface

March 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Read more

SRP Batcher: Speed up your rendering!

February 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Read more

Procedural Stochastic Texturing in Unity

+1 February 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Read more

Unity 2018.3 Shader Graph Update: Lit Master Node

December 19, 201819

With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (... Read more

The High Definition Render Pipeline: Getting Started Guide for Artists

September 24, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Read more

Powering the Real-Time Revolution at SIGGRAPH

August 29, 20182

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Read more