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Tag archives: graphics

The High Definition Render Pipeline: Getting Started Guide for Artists

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Read more

September 24, 201828

Powering the Real-Time Revolution at SIGGRAPH

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Read more

August 29, 20182

Spotlight Team Best Practices: Setting up the Lighting Pipeline

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... Read more

August 28, 201813

Unity for Film: Real-time cinematic technology at SIGGRAPH 2018

Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animati... Read more

August 13, 20185

2018.2 is now available

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Read more

July 10, 2018133

The High Definition Render Pipeline: Focused on visual quality

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Read more

March 16, 201864

Introduction to Shader Graph: Build your shaders with a visual editor

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more

February 27, 201833

Scriptable Render Pipeline Overview

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Read more

January 31, 201824

2018 and Graphics

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Read more

January 18, 201851

Crunch compression of ETC textures

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Read more

December 15, 201710

Available now: OctaneRender for Unity

OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Read more

December 14, 201745

Updated Crunch texture compression library

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... Read more

November 15, 201720

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... Read more

October 2, 2017