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Tag archives: graphics

Creating Assets with Photogrammetry using a rotating surface

March 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Read more

SRP Batcher: Speed up your rendering!

February 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Read more

Procedural Stochastic Texturing in Unity

+1 February 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Read more

Unity 2018.3 Shader Graph Update: Lit Master Node

December 19, 201819

With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (... Read more

The High Definition Render Pipeline: Getting Started Guide for Artists

September 24, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Read more

Powering the Real-Time Revolution at SIGGRAPH

August 29, 20182

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Read more

Spotlight Team Best Practices: Setting up the Lighting Pipeline

August 28, 201813

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... Read more

Unity for Film: Real-time cinematic technology at SIGGRAPH 2018

August 13, 20185

Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animati... Read more

2018.2 is now available

July 10, 2018133

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Read more

The High Definition Render Pipeline: Focused on visual quality

March 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Read more

Introduction to Shader Graph: Build your shaders with a visual editor

February 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more

Scriptable Render Pipeline Overview

January 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Read more

2018 and Graphics

January 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Read more