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Tag archives: graphics

Available now: OctaneRender for Unity

December 14, 201745

OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Read more

Updated Crunch texture compression library

November 15, 201720

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... Read more

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

October 2, 2017

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... Read more

Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

July 21, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-tim... Read more

Deprecating DirectX 9

July 10, 201735

We will be removing support for DirectX 9 on the Windows platforms; as a result Windows XP will no longer be supported by default. When wil... Read more

A Spherical Cap Preserving Parameterization for Spherical Distributions

May 9, 2017

Jonathan Dupuy, Eric Heitz and Laurent Belcour ACM SIGGRAPH 2017 Abstract We introduce a novel parameterization for spherical distr... Read more

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence

May 9, 2017

Laurent Belcour (Unity Technologies) and Pascal Barla (INRIA) ACM SIGGRAPH 2017   Abstract Thin film iridescence permits to repro... Read more

Linear-Light Shading with Linearly Transformed Cosines

April 17, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... Read more

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

February 8, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... Read more

VFX Toolbox: Experimental Image Sequencer Update

January 27, 2017

 Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try! ... Read more

16 Highlights from 2016 on the Unity blog

December 29, 20164

We’re nearing the end of 2016 now. Everyone’s enjoying their winter festivities, and gazes are shifting to all we have in the works for 2017... Read more

Graphics tests, the last line of automated testing

December 21, 201613

There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... Read more

Unity 5.6 beta is now available

December 13, 201658

Our latest beta release includes improved editor and 2D features, better graphics performance, a new video player and support for Facebook G... Read more