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Tag archives: graphics

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence

May 9, 2017

Laurent Belcour (Unity Technologies) and Pascal Barla (INRIA) ACM SIGGRAPH 2017   Abstract Thin film iridescence permits to repro... Read more

Linear-Light Shading with Linearly Transformed Cosines

April 17, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... Read more

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

February 8, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... Read more

VFX Toolbox: Experimental Image Sequencer Update

January 27, 2017

 Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try! ... Read more

16 Highlights from 2016 on the Unity blog

December 29, 20164

We’re nearing the end of 2016 now. Everyone’s enjoying their winter festivities, and gazes are shifting to all we have in the works for 2017... Read more

Graphics tests, the last line of automated testing

December 21, 201613

There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... Read more

Unity 5.6 beta is now available

December 13, 201658

Our latest beta release includes improved editor and 2D features, better graphics performance, a new video player and support for Facebook G... Read more

Linear Rendering Support on Android and iOS

December 7, 201622

One of the new features in Unity 5.5 is linear rendering on Android and iOS. With linear rendering, you're sure that the inputs, the outputs... Read more

Experimental Feature: VFX Toolbox Image Sequencer

November 9, 201613

One of the major production challenges for VFX Artists lies in making good and reliable flipbook texture sheets. We just released our Image ... Read more

Global Illumination in ReCore: Our Work with Microsoft & Armature

October 4, 201616

It’s no secret: we love hearing from our developers. From feature requests to feedback, the community helps ensure that Unity is always impr... Read more

Introducing the Vulkan renderer preview

September 29, 201645

Today we're releasing the first developer preview of the upcoming Vulkan renderer for Unity, as announced at Google I/O. Vulkan is a new gen... Read more

In Development – Progressive Lightmapper

September 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... Read more

An Artist-Friendly Workflow for Panoramic HDRI

August 28, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... Read more