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Tag archives: graphics

Gorgeous Arch-Viz in Unity 5

February 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Read more

Extending Unity 5 rendering pipeline: Command Buffers

February 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Read more

Staying ahead with DirectX 12

January 22, 201537

Last year at GDC Microsoft announced DirectX 12. During yesterday's Windows 10 media briefing, Phil Spencer of Microsoft mentioned that Unit... Read more

Frame Debugger in Unity 5.0

July 29, 201427

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Read more

Metal, a new graphics API for iOS 8

July 3, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Read more

Teleporter demo

May 19, 201458

We'd like to share with you a project that was built during the R&D period of the Physically Based Shader and Reflection probes. This b... Read more

Shader Compilation in Unity 4.5

May 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Read more

The Mouse and the Asset Store: The Story of Ghost of a Tale

April 23, 20143

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Read more

Physically-based shading upcoming in Unity 5.0

March 20, 201458

Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  ... Read more

Cutting edge AAA shading technology for all

November 21, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Read more

4.1 Graphics Features

March 15, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Read more

Unity 4: AAA graphics and performance for your mobile games

July 5, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Read more