With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR pro... Read more
Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... Read more
In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR appl... Read more
Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstrea... Read more
In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existi... Read more
The Unity Labs team is experimenting with bringing film-quality assets, designed for maximum fidelity but non-realtime rendering, into the 6... Read more
In the Unity Labs Authoring Tools Group, we explore the future of content creation, namely around how we can use XR to make 3D content creat... Read more
Photogrammetry is becoming more and more popular in the CG industry. Being able to use a regular camera as a powerful 3D scanner opens an ap... Read more
Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try!
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It is not so common to have either resources or budget to author smoke, fire and explosion flipbooks in video game industry. Here are some i... Read more
SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI
Image-based lighting (IBL) with high dynamic range images (HDRI) is ... Read more
In order to implement project Carte Blanche’s card system, we developed an extensible framework for creating dynamic, scrollable lists of ob... Read more
Speech recognition is useful for VR not only for simulating conversations with AI agents but also for the user to communicate with any appli... Read more
Made With Unity
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