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Tag archives: labs article

Cognitive Implications of Widespread VR (2/3)

May 16, 2016

Second of a three-part series based on the talk: Cognitive Implications of VR, at Vision Summit February 2016. The first article can be foun... Read more

Introduction to Unity’s Carte Blanche

March 22, 2016

The sister project of EditorVR, Carte Blanche is Unity Lab's research initiative on VR-in-VR authoring tools for non technical users. We ar... Read more

Introduction to Unity’s EditorVR

March 21, 2016

At Labs, one of our primary VR projects is building out Unity’s functionality for work in VR HMDs, which we’ve dubbed EditorVR. Work is unde... Read more

Cognitive Implications of Widespread VR

March 14, 2016

First, let’s talk a bit about the brain. If you’ve studied cog psych, you’ve likely heard about about how neurons process information. There... Read more

GGX in Unity 5.3

March 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more

The future of VR and AR involves Unity, and it starts now

March 8, 2016

VR and AR present a formidable set of challenges from both a software and hardware perspectives. From graphics and rendering performance, to... Read more