Second of a three-part series based on the talk: Cognitive Implications of VR, at Vision Summit February 2016. The first article can be foun... Read more
The sister project of EditorVR, Carte Blanche is Unity Lab's research initiative on VR-in-VR authoring tools for non technical users.
We ar... Read more
At Labs, one of our primary VR projects is building out Unity’s functionality for work in VR HMDs, which we’ve dubbed EditorVR. Work is unde... Read more
First, let’s talk a bit about the brain. If you’ve studied cog psych, you’ve likely heard about about how neurons process information. There... Read more
In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more
VR and AR present a formidable set of challenges from both a software and hardware perspectives. From graphics and rendering performance, to... Read more
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