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Tag archives: lighting

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

January 9, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... Read more

Static Lighting with Light Probes

+1 August 28, 201913

In 2019.2, we removed the Lightmap Static Flag, replacing it with the Contribute Global Illumination Flag. We also introduced the ability to... Read more

The power of photogrammetry: Simulating the real world in VR

August 1, 20195

Get a behind-the-scenes look at a project made with Unity from Varjo, who used photogrammetry and dynamic lighting to create a realistic and... Read more

Custom Lighting in Shader Graph: Expanding your graphs in 2019

July 31, 201923

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more f... Read more

Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination

July 3, 201963

Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking wi... Read more

GPU Lightmapper: A Technical Deep Dive

May 20, 201915

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide... Read more

Reality vs illusion

+2 April 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Read more

Spotlight Team Best Practices: Setting up the Lighting Pipeline

August 28, 201813

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... Read more

How ARCore enables you to create brand new types of user interaction (Part III)

+1 May 1, 20181

In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a ... Read more

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

March 12, 201822

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... Read more

Spotlight Team Best Practices: Making believable visuals in Unity

March 9, 201824

Being part of the Spotlight Team, I am fortunate to be involved in some very interesting projects. The Spotlight Team at Unity works on game... Read more

2018 and Graphics

January 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Read more

Lighting tips & tricks in the ADAM films

December 7, 201716

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: ... Read more