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Tag archives: mecanim

Building for Reuse – Mecanim on ReCore

October 11, 201613

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Read more

Unleashing Animation and Audio

April 13, 201621

Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about. The Playable... Read more

Having fun with the new Mecanim features

February 11, 201541

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... Read more

Shiny new animation features in Unity 5.0

June 26, 201459

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Read more

Mecanim and default values

May 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Read more

Mecanim Humanoids

May 26, 201429

This post explains the technology behind Mecanim Humanoids. How it works, strengths and limitations, why some choices were made and hopefull... Read more

Automatic Setup of a Humanoid

February 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Read more

Three Ninja Camp VII projects at a glimpse

December 7, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... Read more

What’s next on Mecanim roadmap

December 7, 201241

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... Read more

Unity 4: More Mecanim!

June 20, 201283

Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Read more