A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Read more
Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about.
The Playable... Read more
Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0. Today I want to show you some of th... Read more
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Read more
we are looking into how Mecanim handles its default values and wondering if we should change it in the future.
Let’s get a ... Read more
This post explains the technology behind Mecanim Humanoids. How it works, strengths and limitations, why some choices were made and hopefull... Read more
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Read more
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... Read more
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... Read more
My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Read more
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