In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We’re sponsoring the main conference and the Women in M... Read more
In v0.9 and v0.10 of ML-Agents, we introduced a series of features aimed at decreasing training time, namely Asynchronous Environments, Gene... Read more
After six months of competition (and a few last-minute submissions), we are happy to announce the conclusion and winners of the Obstacle Tow... Read more
In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries fro... Read more
Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations run... Read more
Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... Read more
Today we are announcing the upcoming launch of the Obstacle Tower Challenge: a first-of-its-kind artificial intelligence challenge designed ... Read more
We’ve added a two new enhancements in the Unity ML-Agents Toolkit v0.6 based on your feedback! The first enhancement improves the usability ... Read more
Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets an... Read more
We are committed to working to help make Unity the go-to platform for Artificial Intelligence (AI) research. In the past few weeks, we’ve se... Read more
We just released the new version of ML-Agents toolkit (v0.4), and one of the new features we are excited to share with everyone is the abili... Read more
We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... Read more
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